public class Character { private String name; private int hp; private int power; private int defense; public Character(int hp, int power, int defense) { this.hp = hp; this.power = power; this.defense = defense; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int attack() { return this.power; } public boolean damage(int enemyAttack) { int damage = enemyAttack - this.defense; //ダメージ量の計算 if(damage <= 0) { damage = 1; //計算結果が0以下ならダメージ量1にする } this.hp -= damage; //hpからダメージ量引いて残りをhpにする boolean dead= false; //戦闘不能かどうかを真偽地を使って判断 if(this.hp <= 0) { //hpが0以下なら this.hp = 0; //hpを0に補正 dead = true; } System.out.println(this.name + "は" + damage + "のダメージを受けた"); System.out.println(this.name + "の残りの体力は" + this.hp + "。"); if(dead) { //戦闘不能の時 System.out.println(this.name + "はちからつきた。"); } return dead; } public String Parameters() { //パラメーターを文字列で返す return "名前:" + this.name + "\n" + "体力:" + this.hp + "\n" + "力" + this.power + "\n" + "耐久" + this.defense; } }