1030自主学習
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6
Question04-while/.classpath
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Question04-while/.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-21"/>
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<classpathentry kind="src" path="src/main/java"/>
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<classpathentry kind="output" path="build/classes"/>
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</classpath>
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1
Question04-while/.gitignore
vendored
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Question04-while/.gitignore
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/build/
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Question04-while/.project
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Question04-while/.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>Question04-while</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.wst.common.project.facet.core.builder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.wst.common.project.facet.core.nature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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9
Question04-while/.settings/org.eclipse.jdt.core.prefs
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9
Question04-while/.settings/org.eclipse.jdt.core.prefs
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=21
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org.eclipse.jdt.core.compiler.compliance=21
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org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
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org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled
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org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
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org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning
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org.eclipse.jdt.core.compiler.release=enabled
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org.eclipse.jdt.core.compiler.source=21
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<?xml version="1.0" encoding="UTF-8"?>
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<faceted-project>
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<installed facet="java" version="21"/>
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</faceted-project>
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13
Question04-while/src/main/java/Question4_1.java
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Question04-while/src/main/java/Question4_1.java
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public class Question4_1 {
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public static void main(String[] args) {
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// TODO 自動生成されたメソッド・スタブ
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int num = 0;
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while(num != 5) {
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num = (int)(Math.random()*10);
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System.out.println(num);
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}
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}
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}
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Question04-while/src/main/java/Question4_2.java
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Question04-while/src/main/java/Question4_2.java
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public class Question4_2 {
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public static void main(String[] args) {
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// TODO 自動生成されたメソッド・スタブ
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int num = 2;
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while(num < 1000) {
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num *= 2;
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System.out.println(num);
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}
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}
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}
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20
Question04-while/src/main/java/Question4_3.java
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Question04-while/src/main/java/Question4_3.java
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public class Question4_3 {
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public static void main(String[] args) {
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// TODO 自動生成されたメソッド・スタブ
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int num = 0;
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while(true) {
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num = (int)(Math.random()*10);
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if(num !=5) {
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System.out.println(num);
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continue;
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}else {
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System.out.println(num);
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break;
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}
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}
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}
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}
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33
Question04-while/src/main/java/Question4_4.java
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Question04-while/src/main/java/Question4_4.java
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import java.util.Scanner;
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public class Question4_4 {
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public static void main(String[] args) {
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// TODO 自動生成されたメソッド・スタブ
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int map = 50;
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int progress = 0;
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int num = 0;
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String str;
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System.out.println("===== START =====");
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while(progress <= map) {
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System.out.println("Enterキーを押してください。さいころをふります。");
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Scanner sc = new Scanner(System.in);
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str = sc.nextLine();
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System.out.println(str);
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num = (int)(Math.random()*6) + 1;
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System.out.println(num + "の目がでました。");
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progress += num;
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int remaining = map - progress;
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if(progress < map) {
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System.out.println("残りのマスは" + remaining + "マスです。");
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}
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}
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System.out.println("===== GOAL =====");
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}
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}
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53
Question04-while/src/main/java/Question4_5.java
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Question04-while/src/main/java/Question4_5.java
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import java.util.Scanner;
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public class Question4_5 {
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public static void main(String[] args) {
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// TODO 自動生成されたメソッド・スタブ
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boolean winFlag = false;
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while(!winFlag) {
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System.out.println("じゃんけんを行います。");
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System.out.println("あなたの出す手を入力してください。");
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System.out.println("0:グー、1:チョキ、2:パー");
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Scanner sc = new Scanner(System.in);
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int playerHand;
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playerHand= sc.nextInt();
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System.out.println(playerHand);
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if(playerHand == 0) {
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System.out.println("あなたはグーを出しました。");
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}else if(playerHand == 1) {
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System.out.println("あなたはチョキを出しました。");
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}else {
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System.out.println("あなたはパーを出しました。");
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}
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int num = (int)(Math.random()*3);
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int npcHand = num;
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if(npcHand ==0) {
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System.out.println("相手はグーを出しました。");
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}else if(npcHand ==1) {
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System.out.println("相手はチョキを出しました。");
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}else {
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System.out.println("相手はパーを出しました。");
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}
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if(playerHand == 0 && npcHand ==1 || playerHand == 1 && npcHand ==2 || playerHand == 2 &&npcHand ==0) {
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System.out.println("あなたの勝ちです。");
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winFlag = true;
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}else if(playerHand == npcHand) {
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System.out.println("あいこです。");
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System.out.println();
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continue;
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}else {
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System.out.println("あなたの負けです。");
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System.out.println();
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continue;
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}
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}
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}
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}
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